Children of Cyre - Rulings and House Rules

From CampaignWiki
Revision as of 12:01, 22 November 2015 by Elbkhm (talk | contribs) (Created page with "==Downtime & Living Expenses== Between adventures, the characters will have periods of downtime. During this downtime, there will be a number of activities for your characters t...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Downtime & Living Expenses

Between adventures, the characters will have periods of downtime. During this downtime, there will be a number of activities for your characters to pursue. In addition, at the end of each period of downtime, you will be required to pay for your character's lifestyle expenses for the period. For ease of play, we'll only track lifestyle expenses for periods of downtime. While adventuring your characters will be assumed to be maintaining the same lifestyle as during your most recent period of downtime.

Popular Downtime Activities: Carousing, crafting, practising a profession, recuperating, researching, training, gaining renown, performing a sacred rite, building a stronghold, running a business, selling magic items, sowing rumors

Lifestyle Price/Day
Wretched Free
Squalid 1 sp
Poor 2 sp
Modest 1 gp
Comfortable 2 gp
Wealthy 4 gp
Aristocratic 10 gp minimum


Feats

Sentinel

When a creature's move is reduced to 0, this prevents them from leaving the square they started in. This is because an opportunity attack interrupts the provoking action.

The attack which is granted when a creature marks an attack against someone other than is, is performed after the triggering attack is complete. This is because reactions are generally taken AFTER the triggering action (opportunity attacks are an exception).